01

Creation tools expanded quickly

Current systems can generate and edit images and video from text, reference images, storyboards, and existing footage. Some tools can also generate synchronized audio. That makes them useful for concepting, presentation graphics, product scenes, short social clips, and visual experiments.

Capability is only the first question. Before publishing or selling the result, you also need to understand the tool’s terms and the rights connected to every source you supplied.

02

Permission to use is not the same as copyright protection

A product may permit commercial use under its terms. That does not mean every generated element receives copyright protection, and it does not erase trademark, privacy, likeness, or contractual restrictions.

The U.S. Copyright Office says AI assistance does not automatically prevent protection. Human-authored expression, creative arrangement, and meaningful modification may be protected. Purely generated material without sufficient human control over the expressive elements is not.

03

Prompts alone usually are not enough

Under the Copyright Office’s current analysis, prompts generally do not provide enough control by themselves. The result is evaluated case by case, based on what a person actually contributed to the expressive work.

Keep your drafts, selections, edits, compositing decisions, original photography, and other evidence of human authorship when the work matters commercially.

04

Use a four-part publishing check

  • Source: do you have the right to upload every reference image, voice, logo, or clip?
  • Likeness: does the result depict a real person in a misleading or unauthorized way?
  • Brand: could it confuse people about sponsorship, origin, or trademark?
  • Disclosure: does your platform, client, or audience expect AI-assisted work to be labeled?
Try this

Choose one generated asset and write down the source material, tool and plan, meaningful human edits, intended use, and disclosure decision before publishing it.

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Sources and further reading

Product capabilities and policies change. These are the primary sources used for this guide.

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